BEYOND REPAIR

Release: June 3rd 2025
Platforms: PC
Team size: Solo developed
Project length: 3.5 months (College Project)
Responsibilities: all art asset creation, world building, creative & design direction, coding
Engine and tools: Unity, Photoshop Google Docs
Beyond Repair is a system-driven survival experience set aboard a critically damaged spaceship drifting through deep space. Players must navigate failing ship systems, manage scarce resources, and make high-stakes decisions under constant pressure. With a focus on tension, prioritization, and limited agency, Beyond Repair challenges players to survive not by defeating enemies, but by outsmarting entropy itself.
The gameplay emphasizes moment-to-moment decision-making through physical navigation of the ship, system management, and responding to emergencies triggered by a dynamic event system. Every choice carries weight as players race against a ticking vulnerability mechanic, knowing they can't save everything — only what matters most.
WHAT IS BEYOND REPAIR ?
SUMMARY OF RESPONSIBILITIES
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Designed and implemented core survival mechanics centered around systems management (oxygen, power, repairs).
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Developed top-down player movement with realistic acceleration and deceleration curves for immersive navigation.
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Created modular interaction systems using interfaces (e.g., IInteractable) to handle ship system interactions efficiently.
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Built an event management system to trigger randomized in-game challenges, escalating difficulty dynamically over time.
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Integrated visual feedback systems like flickering lights and UI alerts to intuitively guide players under pressure.
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Balanced resource management through limited repair kits, forcing players to prioritize critical system repairs.
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Focused on player-centric design, making sure every system contributed to tension, urgency, and meaningful decision-making.
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Adapted and reprioritized features (e.g., adjusting tutorial design) based on development challenges and time constraints.